The smaller the size of a 3D scene, the faster AR loads for users, increasing the likelihood of it working correctly across various devices. Optimizing the size of 3D files is crucial for enhancing user experience and performance.
It is essential to find a balance between visual quality and functionality in an AR scene.
A well-optimized 3D object for AR should:
• Ensure only necessary elements for the model are present in the scene.
• Remove unnecessary cameras, lights, and other objects.
• The model should have proper topology without internal overlapping surfaces and flipped normals.
• The pivot should be at the origin and correctly positioned relative to the object.
• Ensure the model scale is 1, as it will display in real life at the same size set in the scene.
• If the scale is not 1, the model will revert to 1 during export and appear differently in AR.
It is recommended to maintain no more than 80 objects and up to 100,000 vertices in the scene.
You can enable scene statistics here: